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Thread Statistics | Show CCP posts - 20 post(s) |

Marcel Devereux
Aideron Robotics
209
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Posted - 2013.04.08 15:35:00 -
[1] - Quote
Buhhdust Princess wrote:Hyperion - Yes I completely agree with you. The hyperion doesn't technically need that 5th mid slot, but it was kinda useful. However, it will become a solo fleet pwning machine with that 7th lowslot I can promise you that.
Dominix - Perfect, this is exactly what I think the domi should do, unfortunately, you are making it more fleet-orientated in my opinion, but I may be proven wrong.
Megathron - 6 Lows? get out! you must be on some sort of crack or something because that is a REALLY bad idea. A megathron is fairly underused as it is. The only future I see for this, is a shield megathron, and that's only going to be for "lolroams" and not part of the pewpew in EVE. If anything, drop the Megathron's utility high slot, and replace the lowslot
Agreed. You are ensuring that this ship is only going to be used for shield tanking. Move the mid slot back to a low slot and reduce its mass and increase its speed. Turn it into a hit-and-run skirmisher. It can still dual prop with four mid slots. |

Marcel Devereux
Aideron Robotics
212
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Posted - 2013.04.08 17:01:00 -
[2] - Quote
CCP Rise wrote:Quote:What should the Hyperion be used for? The only thing the hyp ever seemed to do very well, was brawl at close range using a decent dual rep(or sometimes tripple rep) tank. It did it solo SOMETIMES, but usually the lack of utility high and lack of projection/application bonus made that difficult, so more often it was used in small gangs as a heavy brawler that would be supported by some other ships providing extra tackle so that it could focus on tank and gank. I think it was used at least as often for a shield tanked version that just focused on putting out damage, again with some support to provide supplemental tackle. Moving the slot layout this way would hopefully reinforce performance around its bonus for armor repping. It would likely have to run 2 injectors, as it did before, and give up a piece of tackle. Since its primary purpose was not to tackle, but to absorb damage and dish it out, the low seemed more useful. We are talking (as we have been for a couple weeks) about finding a way to allow the solo pilot (since this version should be better for anyone with support) to have the same access to tackle that it had before, without giving up the increased tank. As I said in the OP, we are in a tough spot with the active armor bonuses. We don't want to throw them out, they are fun to play when they work, and we have hopes that we will continue to bring them into viability with other changes. That said, in the mean time we don't want to overcorrect for their current position in the meta.
Here is a solution for you: change active armor tanking to not rely on cap. You seem to have gone out of the way to make the AAR and ASB not the same by requiring cap usage still for the AAR. How about making cap requirement a shield boosting thing and change active armor tanking to something else? Gallente active armor tanking relies too heavily on cap. Guns need cap. Prop mod needs cap. Tank needs cap. As compared to shield, only the prop mod and unloaded ASB's need cap. It is unbalanced. Fix it.
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Marcel Devereux
Aideron Robotics
213
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Posted - 2013.04.08 17:47:00 -
[3] - Quote
X Gallentius wrote:Xanral wrote:As others have said Hyperion 7/5/7. Change to RoF bonus for guns.
Cap hungry active armor reps at BS level take too many slots to be effective. Frees up mid slots for cap boosters, adds valuable midslot to lows. +1
Nope! 4/7/8 with a 25% damage bonus per level (9 effective turrets instead of 10) is the way to go. You really need one cap booster per armor repper. |

Marcel Devereux
Aideron Robotics
214
|
Posted - 2013.04.08 18:21:00 -
[4] - Quote
CCP Rise wrote:Grendell wrote:CCP Rise wrote:Quote:Your metrics are fine. your interpretation of the metrics is deeply flawed. Care to shed any light? What I believe he meant was, that a 5 day average means nothing. When the overall average over the years shows the opposite. To give you an example: In the last week I've drank roughly 1 beer a day. Every week before this week I've drank about 10 beers a day. So given your selective average snap shot, when I go to my doctor and he asks me how much beer do I consume in a week. Do I tell him I average about 1 beer a day, or do I give him the more accurate average of 10 beers a day? I do understand some statistics... I understood the comment as meaning that I had guessed wrongly about where all the damage is coming from. For further sake of argument - Hyp is number 3 for pvp damage over the last 150 days. I know how many beers you drink, trust me!
And over the last 150 days, how many were shield fitted? |

Marcel Devereux
Aideron Robotics
215
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Posted - 2013.04.09 03:12:00 -
[5] - Quote
CCP Rise wrote:Quote:Now go plug in every tank you can think of into the Megathron and bear in mind a respectable BS' EHP is around 120k. Hardly anyone uses the Tempest seriously for a reason!
Making an "agile and fast" battleship is all fine and dandy, except the Talos exists and will always fill that role several orders of magnitude more effectively in the Gallente lineup.
The problem here is that a Battleship will never be fast or agile enough for these changes to matter much. All it means is you're putting the Megathron into the slot of "kinda sorta fast for a BS but will pop before it ever reaches blaster range".
The "tier 3" / assault battlecruisers are filling the role you're trying to shoehorn these ships into. Don't. You're just making them into inferior choices when they already had their own niche. I want to respond to a few of these points since they seem to be coming up a lot, though I'm not sure why. First the tank - I showed you the armor tank that people are most likely to use, 2 plate, 2eanm, 1 dcu - this is the standard mega armor tank and its still completely viable. Now, you have the same tank, similar damage, but your ship goes faster and you have an extra mid. Seems like a fair trade. And as far as the Talos. I would never expect this ship to compete with the Talos as a roaming kiter. That is not whats intended by "fast and agile". If you want to see some value from fast and agile, think about a situation where you have a new shiny armageddon tackled by your friend in a stiletto. The geddon is perma jammed by your friend in a blackbird. But! You have just jumped through the gate and are 35k away from the armageddon! Now, as you close in, the armageddon has 2 friends show up! An oneiros and a falcon. Now you have to make a run for the gate as fast as possible. This is just one example of where a BS's speed matters. If you are in a hyperion, you will struggle to get over there and apply damage in anywhere near the time-frame that this attack mega can. There's many other examples, but I just want to make the point that just because a ship can't kite as well as a Talos, that doesn't mean speed is not important. As a final point for comparing BS vs Tier3 BC. Always consider the way they would perform vs each other. How does this new mega do in a 1v1 vs a Talos?
Viable as in still able to fit, yes. Viable as in will it be overshadowed by the shield tank, yes. Viable as in people will fly it, no. If this is suppose to be a shield tanking ship then move more slots into the meds and be done with it. If it is suppose to be armor tanking ships, give us more speed and our low slots back. Adjust the high slots if you need to.
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Marcel Devereux
Aideron Robotics
220
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Posted - 2013.04.10 15:45:00 -
[6] - Quote
What's up with giving the Typhoon more drones than the Mega. I think you need to take a hard look at that one again.
The Hyperion is looking good. The mega as well expect for having less drones than the Typhoon.
The Dominix still needs a ton of work. How about changing the bonus to:
+10% Drone Damage and Drone hitpoints, Drone optimal range, and Drone tracking speed
and give us a second bonus. Even with the small bump in PG it is still overshadowed by the Geddon. |

Marcel Devereux
Aideron Robotics
221
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Posted - 2013.04.10 16:31:00 -
[7] - Quote
X Gallentius wrote:Omnathious Deninard wrote:X Gallentius wrote:I guess this makes the Domi the "ship of the line"? Hospital RR domi fleets here we come.  I have suggested turning the Dominix into a BS logi ship, it got ripped apart by non supporters. It already is, but not at massive rep ranges associated with dedicated logi ships.
It would actually be fitting if the Domi was turned into a BS support ship. The Geddon more borderlines a disruption ship rather than a combat ship. The Caldari already have a disruption BS and the Minmatar two attack ships. Why not give the Gallente something unique and give them a support BS? |

Marcel Devereux
Aideron Robotics
223
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Posted - 2013.04.10 20:08:00 -
[8] - Quote
Pattern Clarc wrote:X Gallentius wrote:Tennessee Jack wrote:
If the bonuses are equivalent to 8 high slots.. could care less. We get more use off having mids and lows than we have having highs in these situations.
They're not. 8*1.25 = 10. 6*1.5 = 9, 7*1.25 = 8.75. Yikes. Wrong. 25% ROF = +33% dps increase. So: 1.33*7 = 9.31 for the Megathron. and 1.5 *6 = 9 for the Hyperion
WRONG! According to CCP Rise it is 50% the dps increase ;-) |
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